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Moxonomy

Gulf Squid

Creature — Squid Beast3 generic manaBlue mana

The whole card is a tempo statement dressed up as a sea monster. The body is filler; the enters trigger is the point. But the trigger is built on a misunderstanding of when a tap-down actually buys time. Cast at sorcery speed in your main phase, the creature taps the opponent's lands only after you have already spent your own mana, and those lands untap at the start of their next turn anyway. The denial can strip an opponent of instants and counterspells during your turn, but if they had nothing to cast it expires before it can matter: no breathing room, no cycle spent digging out, just a fragile 2/2 left on the board. Compare it to the artifacts blue's mana-denial tradition leaned on. Winter Orb and Icy Manipulator stayed in play and kept taxing, re-tapping turn after turn, building a real lock out of repetition. This gives nothing and then sits there. To wring value from the effect you would need to fire it during the opponent's upkeep or precombat main, which a normal cast at sorcery speed simply cannot do; the caster controls the timing entirely, so the tap always lands on the least disruptive turn possible. No surprise, no instant-speed flexibility, no repeat value, and because of the timing, not even one turn of meaningful denial. It is a clean illustration of how much of a tap-down's worth lives in when it can fire and whether it persists, rather than in the size of the effect.

Gulf Squid (pcy)
PCY · #35common
Pricing
Normal: $0.17
Foil: $0.69
Oracle Text

Rules text

When this creature enters, tap all lands target player controls.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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