Guildsworn Prowler
The exclusion clause reads backwards from where the pressure actually lands. Deathtouch already turns a 2/1 into an attacker every blocker fears, since the smallest touch of damage kills the biggest thing across the table. What the death trigger does is refuse to let removal be clean: the card draws whenever it dies and it wasn't in the act of blocking, which covers nearly every way an opponent will kill it. Spot removal on your turn, a sacrifice edict, an unfavorable trade while it is the aggressor: all of it replaces the card. Because the condition keys off blocking specifically, an attacking Prowler that trades with a blocker does both jobs at once, killing the creature with deathtouch and drawing on the way to the graveyard. The only line that denies the draw is holding it back on defense and losing it there, which is exactly the least threatening thing it can be doing. The design carries a quiet coercion: the body demands to attack, and the trigger pays it for attacking by making removal a wash. It sits in the long lineage of aggressive black two-drops built never to be a dead card late, where deathtouch handles the fatties and the conditional draw handles the sweepers and edicts. Small, but every answer the opponent reaches for while it is on offense costs them a card and hands you one back.

