Guildpact Informant
Attaching proliferate to combat damage is a smarter piece of design than the modest body suggests. Proliferate normally asks for a repeatable trigger to be worth building around: something like a planeswalker's own upkeep, or a sacrifice engine you can loop. Here the engine is evasion. A 1/1 flier is one of the cheapest reliable ways to connect turn after turn, so the card converts flying into a recurring counter-adding loop that grows loyalty on your walkers, ticks up saga chapters, and chips at any charge or oil counters you have parked around the board. The clause reaching planeswalkers as a valid damage target matters too, since it lets the same swing that answers an opposing walker also advance your own counter accumulation. The tension is that everything hinges on the attack landing; chump-block it, kill it, or race it, and the proliferate never fires. That fragility is the price for stapling a snowballing ability to a body that gets in for free most turns. In the family of proliferate creatures, this one leans hardest into the aggressive, evasive lane rather than the go-wide or defensive builds others favor, making it the piece you reach for when your counter payoffs are on the offensive side of the table.

