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Moxonomy

Guild Thief

Creature — Orc Rogue1 generic manaBlue mana

A snowball wearing a body. The 1/1 is the wager: it starts too small to matter and grows only by connecting, so every counter it earns is proof it already got through once. The Cunning Action activation is what closes that loop. Four mana to make it unblockable turns the counter clause from a hope into a plan, because an unblocked attacker deals combat damage by default, and combat damage triggers the growth. Land one hit and the ability pays for itself: each swing feeds the next, the evasion guarantees the trigger, and the trigger makes the next threat harder to trade with. The tension runs the other way, though: the trigger wants a tiny, dispensable creature nobody bothers to remove, while the activation wants that same creature to survive long enough to justify sinking mana into it turn after turn. That gap is the whole game with the card. It rewards patience with mana while punishing the impatience that would rather just cast something bigger. Nothing about the rate screams, and that is the point: a low-floor, high-ceiling threat that trades immediate impact for a compounding curve, the kind of attacker that only looks good after it has already been ignored for a turn or two.

Guild Thief (hbg)
HBG · #121uncommon
Pricing
Normal: $0.23
Foil: $0.07
Oracle Text

Rules text

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — 3 generic manaBlue mana: This creature can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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