Guerrilla Gorilla
The pun in the name buys goodwill the body never has to earn on its own: a 2/2 with reach for is a fine early blocker that catches fliers, but the real design work happens in the sacrifice line. Green has always paid for its artifact and enchantment removal by strapping it to a creature, and this compresses that transaction to its bluntest form: the body is the removal spell, cashed in the turn you finally need it. The sorcery-speed restriction is the tax on that convenience; you cannot leave it back as a blocker and then blow up their equipment mid-combat, so it forces a clean choice between the 2/2 on defense and the disenchant on your own main phase. The reason to run it over a straight enchantment-destruction spell is that the reach body earns its keep before you ever sacrifice it, which means the effect is not a dead card in matchups where nothing needs destroying. It simply stays a creature. That is the entire argument: a genuine blocker that converts into targeted removal on demand, and the argument only holds because the noncreature targeting locks it out of ever pointing at a threat directly. It answers permanents, not creatures, and that ceiling is exactly what lets the flexible mode exist at two mana.
