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Moxonomy

Guerrilla Gorilla

Creature — Ape Soldier Hero1 generic manaGreen mana

The pun in the name buys goodwill the body never has to earn on its own: a 2/2 with reach for 1 generic manaGreen mana is a fine early blocker that catches fliers, but the real design work happens in the sacrifice line. Green has always paid for its artifact and enchantment removal by strapping it to a creature, and this compresses that transaction to its bluntest form: the body is the removal spell, cashed in the turn you finally need it. The sorcery-speed restriction is the tax on that convenience; you cannot leave it back as a blocker and then blow up their equipment mid-combat, so it forces a clean choice between the 2/2 on defense and the disenchant on your own main phase. The reason to run it over a straight enchantment-destruction spell is that the reach body earns its keep before you ever sacrifice it, which means the effect is not a dead card in matchups where nothing needs destroying. It simply stays a creature. That is the entire argument: a genuine blocker that converts into targeted removal on demand, and the argument only holds because the noncreature targeting locks it out of ever pointing at a threat directly. It answers permanents, not creatures, and that ceiling is exactly what lets the flexible mode exist at two mana.

Guerrilla Gorilla (msh)
MSH · #169common
Pricing
Normal: $0.15
Foil: $0.23
Oracle Text

Rules text

Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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