Guardian Project
Green's cleanest answer to a color-identity problem it kept fumbling: how to draw cards without borrowing another color's methods. The singleton clause is what makes the rate fair. It rewards a battlefield of distinct names, so it pays out fully in decks that already shun redundancy. The nontoken restriction closes the most obvious abuse before it starts: a swarm of identical tokens never triggers it at all, which rules out the go-wide engines that would otherwise bury the card in draws. The graveyard check does subtler work than it looks. The trigger holds off when a creature entering shares its name with a creature card already sitting in your graveyard, which stops you from banking a second card off the second copy of something that already died. Recursion, notably, is exempt: reanimating a creature moves it out of the graveyard as it enters, so it no longer matches a card there and the draw still fires, making the enchantment a genuine engine alongside reuse effects rather than a wall against them. That constraint points the card squarely at the highlander build, where every creature name occurs once by rule and the trigger fires on nearly every relevant permanent that hits play. Set it against Beast Whisperer or Elemental Bond, which cash in on creatures entering broadly; this one keys on novelty rather than mere presence, trading raw volume for a much lower ceiling on abuse. The result asks nothing of your creatures except that they differ from one another.

Rules text
Format Status
More formatsFewer formats
Other printings
- Fallout#199
- Fallout#469
- Fallout#727
- Fallout#997
- Ravnica Remastered#433
- Ravnica Remastered#349z
- Ravnica Remastered#349
- Ravnica Remastered#146











