Skip to content
Moxonomy

Guardian of Solitude

Creature — Spirit1 generic manaBlue mana

The grant fires on announcement, not resolution: declare a qualifying Spirit or Arcane spell and the flying goes on the stack alongside it, so even a spell that ends up countered still pays this dividend. That timing window does the heavy lifting. This is a payoff, not an enabler: it triggers off the rest of the deck's spell density rather than feeding it, and it produces nothing on its own until the tribe is committed to. The value it returns is deliberately small and conditional, which is exactly the point of where it sits. Flying for one creature until end of turn is not a reason to build around the card; it is a quiet bonus that compounds as a turn fills with cheap qualifying spells, nudging a blocker out of the way and pushing a few extra points through alongside whatever the turn was already doing. The 1/2 frame is durable enough to survive early combat and cheap enough to land before the spell engine is fully online, so it can start collecting triggers ahead of the turns where they matter most. The design lesson is restraint: a support-tier reward whose contribution scales directly with how dense the surrounding spell base becomes, asking nothing of any individual spell beyond its type and never demanding you contort a turn to extract the bonus.

Guardian of Solitude (chk)
CHK · #64uncommon
Pricing
Normal: $0.19
Foil: $0.57
Oracle Text

Rules text

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close