Guardian of Pilgrims
A 2/2 for two with a single rider: as it lands, a creature gets +1/+1 until end of turn. That makes it a body that drags one point of combat math onto the table with it, and the whole question is whether that drag is free. On rate alone the boost is marginal: it expires at end of turn, it fires only on the entry, and you cannot hold it for a blocking trick the way you could a true combat trick. Where it earns its keep is in shells that were already going to play the body. If you are deploying small creatures regardless, the +1/+1 is incidental upside that pushes a stalled attacker past a blocker, finishes a trade in your favor, or just nudges the clock by a turn. The Spirit Cleric line gives it tribal relevance that the stat sheet does not, and the entering trigger gets repeatable if the creature can be flickered or recurred and re-entered. None of that lifts it out of glue status; it is a creature you run when you want bodies that count and a small free push attached to each one, and nothing more ambitious than that.


