Guarded Heir
Six mana, and the ruler you pay for is a 1/1: the escort matters more than the escorted. The Heir arrives with two 3/3 white Knights, and the split is deliberately lopsided so the retinue carries the board while the noble contributes a point of lifegain per swing through lifelink. All told, that is seven power across three bodies from a single card, most of it in the two tokens. The Human Noble typing does honest flavor work here: retainers stepping in front of the sovereign they guard, the token pair doing the ruler's fighting. As a design it fills the plainest job a white curve-topper can hold, dropping a stack of stats at a fair rate with no build-around, no engine, no combo line to assemble. This is common-rarity board presence for go-wide white, pitched at the player who wants raw material rather than machinery. The lifelink is a thread for anything that rewards gaining life, though it is a small one on a 1/1: it nods toward lifegain payoffs the way the tokens nod toward token payoffs, without leaning on either to justify itself. Presence is the whole product here, delivered whole the moment the Heir resolves.
