Gryff Vanguard
The flying body that comes attached to a free card is one of the oldest templates in blue's playbook, and this is among its most stripped-down expressions: a 3/2 evasive attacker that replaces itself the moment it lands. The mana asks a real price for that guarantee. Five for a small flier that draws once is a curve-topper's rate, not a tempo play, and the body is fragile enough that the card you draw is often the thing you bank on rather than the creature itself. The design logic is pure card-advantage insurance: even when the 3/2 trades down or eats removal, the controller has already broken even on cards, so the only thing the opponent ever truly takes off the board is the flying clock. That makes it a low-variance effect, the kind of body that smooths a curve without ever swinging a game on its own. The Human Knight typing is incidental to almost everything it does; the flying and the draw are the whole reason it exists. It is honest, unexciting filler of the most useful kind: a creature you are happy to run when you need bodies that do not cost you a card to play.

