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Moxonomy

Gryff Rider

Creature — Human Knight2 generic manaWhite mana

Training turns an aggressive board into a self-assembling machine, and this evasive two-power body is one of its cleaner expressions: it wants to swing behind something bigger and grow into a real threat over successive attacks. The reward comes from combat, not from a payment, so the counter is baked into the exact game action an aggressive deck is already trying to take. What keeps it from spiraling is the trigger condition: it needs a partner with strictly greater power in the same attack, so alone, or leading the charge, it stays a 2/1 flier and does nothing extra. That dependency is the whole tension of the card. It is a follow-up rather than a curve-topper, a two-drop's payoff that arrives on turn three or later, and it rewards a battlefield already built to attack rather than one starting from scratch. The flying matters beyond raw evasion: the counters stack onto a creature that connects reliably, so each successful attack compounds the last, turning a fragile flier into a clock a defender cannot easily race. It is workmanlike aggro glue, the kind of common that holds a curve together without ever being the reason you win.

Gryff Rider (dbl)
DBL · #282common
Pricing
Normal: $0.14
Foil: $0.25
Oracle Text

Rules text

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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