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Moxonomy

Gruul Nodorog

Creature — Beast4 generic manaGreen manaGreen mana

Six mana for a 4/4 was never near the curve, and the red activation bolted onto this one was never meant to fix that math: paying for end-of-turn menace is a guild-pact trinket, a flavor stamp more than a rate adjustment. The structural problem is that menace on a 4/4 only matters when the body is already too small to demand a double-block on its own, and a 4/4 mostly isn't; against the boards where two-for-one blocking is realistic, the four power gets traded away before the keyword ever bites. What the design does communicate cleanly is the two-color identity of the era it comes from: a green creature whose only red trait is a splashable activation, the kind of build-around-nothing beater that fleshed out a guild's roster when the whole point was selling players on color pairs. The through-line worth noting is the repeatable, color-pip-gated keyword grant: a green body buying a red ability one mana at a time. Later designs refined the same shape into activations that actually swing combat math, but here the effect is a label rather than a lever, an evasion grant on a creature too big to need it and too slow to make it count.

Gruul Nodorog (psal)
PSAL · #K54common
Pricing
Normal: $0.05
Foil: $0.40
Oracle Text

Rules text

Red mana: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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