Gruesome Menagerie
The reanimation here is parceled out by a curve constraint that doubles as the deckbuilding brief: one creature each at mana value one, two, and three, no substitutions, no doubling up. Where most mass-recursion spells let you cash in whatever happens to be in the bin, this one demands a graveyard stocked with a tidy ascending sequence, which turns the cost of admission into a list of build-around obligations. The payoff is that the three-for-one is unconditional once you meet it: full reanimation, no sacrifice, no tempo tax, no exile clause to limit the loop. Its natural home is a shell that fills the yard with disposable small creatures (the kind that carry enters-the-battlefield triggers or want to die again), because the value scales not with the size of what comes back but with how much each body already earned on the way to the graveyard. The mana-value brackets keep the ceiling honest: you cannot stack three bombs, so the card lives in aristocrats and value engines rather than as a finisher in its own right. It is sorcery-speed and color-locked to black for a reason, sitting in the genre of broad black recursion that asks you to earn the bodies before you get them back, with the curve restriction standing in for the usual life payment or one-shot limiter.

