Gruesome Discovery
Black has always wanted symmetrical-feeling discard to escalate into something punishing, and this is the conditional that does it: a baseline two-card discard at the opponent's choosing that flips into targeted hand-shredding the moment a creature has died. The morbid clause is the whole pivot. Random or self-selected discard lets the opponent shed dead cards and keep the live one; the upgraded mode strips that defense entirely, letting you pull the two cards you actually fear from a revealed hand. The condition is cheap to satisfy in any deck that trades creatures or sacrifices its own, which is exactly the kind of attrition shell that wants this effect, so the "downgrade" mode rarely matters in practice. What makes the design honest is that the condition is retrospective: a creature must have already died this turn, so you cannot simply cast it into an empty board and demand the upgrade. You have to earn it through combat, removal, or a sacrifice outlet first, which turns the spell into a payoff rather than a default. As a piece of discard pacing it sits a notch above the unconditional two-for-one, asking for a small board-state setup in exchange for trading away the opponent's agency over what they lose.
