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Moxonomy

Gruesome Discovery

Sorcery2 generic manaBlack manaBlack mana

Black has always wanted symmetrical-feeling discard to escalate into something punishing, and this is the conditional that does it: a baseline two-card discard at the opponent's choosing that flips into targeted hand-shredding the moment a creature has died. The morbid clause is the whole pivot. Random or self-selected discard lets the opponent shed dead cards and keep the live one; the upgraded mode strips that defense entirely, letting you pull the two cards you actually fear from a revealed hand. The condition is cheap to satisfy in any deck that trades creatures or sacrifices its own, which is exactly the kind of attrition shell that wants this effect, so the "downgrade" mode rarely matters in practice. What makes the design honest is that the condition is retrospective: a creature must have already died this turn, so you cannot simply cast it into an empty board and demand the upgrade. You have to earn it through combat, removal, or a sacrifice outlet first, which turns the spell into a payoff rather than a default. As a piece of discard pacing it sits a notch above the unconditional two-for-one, asking for a small board-state setup in exchange for trading away the opponent's agency over what they lose.

Gruesome Discovery (dka)
DKA · #66common
Pricing
Normal: $0.06
Foil: $0.49
Oracle Text

Rules text

Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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