Gruesome Deformity
Intimidate stapled to an Aura is one of the cheapest evasion grants ever offered, and the cost structure tells you exactly who it was built for: the aggressive black creature that needs to connect, not the value engine. For a single mana you turn a body unblockable against anyone not fielding artifact creatures or creatures that share its color, which in practice means most opponents most of the time. The trade is the Aura's standing liability: a removal spell aimed at the enchanted creature eats your card alongside it, so every point of investment compounds the two-for-one risk. That tension steers the deckbuilding logic toward going tall rather than spreading thin. The Aura wants to ride your best attacker, the threat already worth protecting and already large enough that an unblocked swing closes games or lands a saboteur trigger you cannot afford to have walled off. Bolt it onto a fragile one-drop and you are handing the opponent a free trade; bolt it onto the body that matters and the single mana buys real damage. Intimidate itself sits in a lineage of pseudo-evasion that color-gates rather than fully unblocks: fear before it cared only about black and artifacts, menace after it swapped the color-check for a numbers-check. Gruesome Deformity is the Aura-mounted version of that middle generation, a way to graft the keyword onto whichever single creature most wants to land a hit. The body it enchants carries the whole plan; the Aura just removes the wall.
