Grudge Keeper
Voting is the rare mechanic that turns a multiplayer table into a small piece of political theater, and this Zombie Wizard exists to make people pay for choosing the wrong side. Most cards built around voting reward the option that wins, or simply care about your own ballot; this one cares about agreement. It penalizes any opponent who broke from your pick, which converts every will-of-the-council and council's dilemma vote into a quiet negotiation: vote with me, or take two. That pressure grows sharper with each extra opponent and with each additional voting card in the game, so its value is bound to a particular subset of designs rather than to anything it does on its own. The body is only a delivery vehicle for the threat, and the trigger fires whenever players finish voting, whatever the source of that vote: a permanent, a spell, or a one-shot council's dilemma. That makes it an unusually conditional creature: it accomplishes nothing the turn it lands unless a vote happens to resolve. What it represents is a design experiment in social leverage, an attempt to give voting cards teeth by making the act of voting itself a punishable decision. It is a piece of a closed ecosystem: near-worthless without its companions, and genuinely warping with enough of them at the table.
