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Moxonomy

Growth Spasm

Sorcery2 generic manaGreen mana

Most ramp at this rate hands you a single land and stops there. This one splits the payoff: a basic onto the battlefield tapped, plus a 0/1 Eldrazi Spawn that converts itself into a mana the moment you crack it. That second body is the design hook. It ramps you twice over two turns if you want, or it ramps you once and leaves a spare body sitting on the table, ready to feed a sacrifice outlet, chump a swing, or fuel a cast on the following turn. The Spawn is a deferred resource rather than an immediate one, the kind of payload that rewards a deck built to do something with bodies that aren't meant to live. The colorless mana it produces is the tell about where it comes from: this is ramp in service of casting enormous, generically-costed threats, a spell that exists to bridge from a green opening into a payoff that doesn't care about color at all. Compared to a clean two-mana dork or a vanilla land-fetch, the body and the deferred mana cost a card slot and a sorcery-speed window, and you pay for that flexibility in tempo. What you get back is optionality: a token that is mana when you need acceleration and a sacrifice asset when you don't.

Growth Spasm (roe)
ROE · #186common
Pricing
Normal: $0.37
Foil: $5.81
Oracle Text

Rules text

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add Colorless mana."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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