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Moxonomy

Growth Cycle

Instant1 generic manaGreen mana

A pump spell that scales off its own copies is a joke design most of the time, and the joke has a punchline written into the rate: the base +3/+3 is a fine trick on its own, but every additional Growth Cycle in your graveyard adds another +2/+2, which means the card quietly asks you to run four and cast the first three at a loss to make the fourth backbreaking. That is the whole gag. The self-referential scaling is a common-rarity conceit that occasionally surfaces in core-era printings: a card whose ceiling is only reachable if you have already committed to a plan nobody would build around outside a stunt. Played straight, the front half does honest work as a two-mana combat trick, big enough to win a fight or push lethal at instant speed. Played to its promise, it rewards a graveyard stacked with prior casts, which no functional deck actually assembles. The design's charm is that both halves are true at once: a reasonable trick with a comically inflated engine mode bolted on top, priced so the engine never quite pays.

Growth Cycle (m20)
M20 · #175common
Pricing
Normal: $0.04
Foil: $0.16
Oracle Text

Rules text

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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