Group Project
The flashback cost is where the design lives: not a mana payment but a convoke-style tax paid in bodies you already control. The front half is plain, a two-mana Spirit token that leaves a 2/2 behind. But the graveyard cast asks you to tap three untapped creatures, making the card an engine that feeds on its own output. Cast it, get a Spirit; flash it back by tapping that Spirit and two friends, get a second Spirit; a battlefield that was idle has produced another body, at the price of a turn's worth of attacks or blocks. The tension is deliberate. Because the tax is creatures rather than mana, the flashback sidesteps the resource that usually gates a second spell, but it competes directly with combat: every creature you tap to rebuy the token is a creature that cannot swing or hold the line this turn. So it wants a stalled board or a sacrifice outlet waiting on the other end, somewhere those tapped creatures cash out for more than a tempo hit. It sits in a small tradition of white token-makers that reward you for already having a battlefield, but the convoke-flavored buyback is what gives it a second life instead of a single use, converting standing bodies into fresh ones whenever the ground game bogs down.
