Ground Rift
Stripping a single non-flying blocker for one red mana is a narrow, forgettable effect on its own: nobody spends a card to remove one defender. Storm is what changes the math. Cast enough cheap spells first and each copy can name a different creature, so a wall of would-be blockers comes apart all at once. That reframes the card entirely. It is not a combat trick you hold up; it is an enabler whose payload is "every defender, gone," delivered the turn a storm count finally tips over. The design exposes the central problem with attaching storm to a removal-adjacent effect: the floor is almost nothing, while the ceiling is a full alpha strike walking through an empty defense. The "without flying" clause is the quiet limiter, keeping it from being a universal evasion grant and tying it instead to ground-based aggression. Among the cards built to introduce the keyword to a wide audience, this one belongs to the aggressive, finish-the-game half rather than the value-or-ritual half: a copy-for-each-spell effect pointed at a turn where you have already done the work and just need the door held open long enough to swing through it.

