Grotag Thrasher
The job is right there in the attack trigger: clear a path. A 3/3 for five is well below the curve for a body, but the card is not selling its stats, it is selling the guarantee that one blocker steps aside every time it swings. That makes it a creature-shaped evasion enabler, an effect that turns a stalled ground into a lane for your whole team if you sequence the swing correctly. Note the timing window: the ability targets when this creature attacks, so the chosen blocker is removed from the equation before blockers are even declared, and it cannot be sandbagged for a surprise gang-block. The line of cards doing this work runs from Falter-style mass effects down to single-target lockouts; this one trades breadth for repeatability, neutering one defender per combat for as long as it keeps attacking. The downside is structural: the trigger only fires when the Thrasher itself attacks, so the effect lives and dies with a body the opponent is happy to trade into, and at this rate the body is the weak link rather than the threat. It reads less as a creature you build around and more as a recurring tax on the defender, useful precisely when the rest of your board needs one fewer wall to climb over.
