Grizzly Ghoul
Resolve it with nothing else on the table and it is a 4/3 trampler and little else: a serviceable but forgettable body for the cost. Its whole character comes from what died earlier in the turn. The counter clause counts the creatures that died this turn, so a combat step where three creatures traded, or a sacrifice engine that spent a few bodies, turns this into an oversized threat with trample already attached, ready to swing through whatever blockers survived. The sharp detail is timing: the count locks the moment the creature resolves, meaning the payoff belongs entirely to whoever generated the deaths earlier in the turn. That makes it a back-half play in attrition and aristocrats shells, arriving late to convert a turn's worth of carnage into a single trampling body rather than a card that manufactures its own value. It is the inverse of a build-around engine piece: it does nothing to seed the graveyard itself and everything to cash out one someone else already filled. The tension the design needs is baked in. The ceiling is high, but you have to earn it inside a single turn, with fodder you were spending anyway, and a whiff leaves you with a plain trample body that no amount of hoping fixes.


