Grizzled Outcasts // Krallenhorde Wantons
Werewolves split their flip condition across two opposing tempo states, and this 4/4 sits right on the seam. The Human side waits out a turn where nobody casts a spell, rewarding the natural lull of a creature-heavy board, and once it has become the Krallenhorde Wantons, any player firing off a pair of spells in one turn snaps it back. That asymmetry is the entire design. Holding the werewolf face on the table means piloting against your own instincts: passing upkeeps quiet, sitting on your spells, doing the least to develop just to keep the back face intact. The transform line is the only printed work being done here. There are no combat triggers, no protective clause, no engine to assemble; the card is a gauge of how busy the game has gotten, not a thing you actively crew. The cost is built into the reward. The empty turns that hold the back face are the same turns you have spent affecting the board least, so the flip arrives gated behind tempo you have already paid. It is a barometer with combat math attached, more responsive to the pace at the table than to anything you do with it directly.
