Grisly Transformation
The whole category of evasion auras lives under one threat: spend a card to make a creature unblockable, and a single removal spell answers both halves at once. The cantrip on entry is this card's hedge against that math. Once the Aura resolves, you have already replaced the card you spent, so the buff and the body that wears it are no longer a single fragile package; kill the creature afterward and you are still even. The exception worth knowing is the response window before resolution: bolt the target while the Aura is on the stack and the spell loses its only legal target, fizzles, and goes to the graveyard without ever drawing you the card. The draw is an enter-the-battlefield trigger, not a cast trigger, so it only pays out if the Aura actually sticks. What you get for clearing that hurdle is intimidate, the color-gated successor to the older fear keyword: a black creature carrying this can only be chumped by artifacts or other black creatures, which in most boards means it connects unimpeded. That makes it a quiet enabler for any plan built on landing hits with one threat, whether the creature carries a combat-damage trigger, a saboteur effect, or just enough power to close. The design is deliberately plain. It does not stretch a rate or warp a curve; it takes the bare cheap-evasion-aura shell and bolts on the one rider that stops the archetype from bleeding cards.

