Grisly Survivor
The body asks the cycling deck a question it usually struggles to answer: where does the damage come from? A discard-matters payoff that has historically lived in card-advantage shells (Sift, looters, the cycling engines that smooth your draws but never close a game), this turns each disposal trigger into a 2/3 swinging for four, and stacks: cycle three lands in a turn and the attack steps up accordingly. The structural cleverness is that the buff keys off cycling or discard, which means the same trigger that rebuilds your hand also threatens lethal, collapsing two roles a deck usually has to split across separate cards. The +2/+0 is pure power with no toughness, so it is a beater's bonus rather than a blocker's: the creature wants to be attacking into an opening you create with cards you were happy to throw away anyway. The toughness of 3 keeps it relevant on defense between turns, but the design intent points one direction, asking you to hold your engine pieces until combat and let them double as a pump button. It is the rare reactive-deck creature built to do something proactive with the chaff.
