Grimdancer
Pick two of three keywords when the body resolves, and each pairing writes a different combat contract: menace and deathtouch is an attacker no sane opponent double-blocks; lifelink and deathtouch is a wall that punishes every trade and refills the life total doing it; menace and lifelink drops the deterrent entirely for a pure racing profile. One 3/3 for , three answers to what a black three-drop should be against the board in front of you. The wrinkle is that the keywords ride on counters rather than printed text, which makes them portable in a way fixed abilities never are: anything that copies, moves, doubles, or proliferates counters can redistribute the profile or stack all three keywords onto one body after the fact, turning a single modal choice into a puzzle that keeps growing. The rate stays honest for that flexibility. A 3/3 for three is a fair frame before you factor in that it can arrive as an evasive threat, a defensive brick, or a life engine on demand, and that the counters keep the decision physically on the battlefield where later effects can still touch it. This is the choose-on-entry design at its most economical: the pilot spends exactly one meaningful decision, and the game hands back the ability to be the correct card more often than a locked statline ever could.

