Grim Hireling
A Treasure spigot that welds combat and removal into one closed loop. Whenever your creatures connect, you mint two Treasure tokens (once per damage event, so a wide swing across a multiplayer table stacks the pile fast), and those tokens are not just ramp. Pay a black mana, sacrifice any number of them, and a target creature shrinks by -X/-X scaled to the pile you feed it, converting banked wealth into removal that grows as the vault fills. That circuit is what pushes a 3/2 past its stat line: aggression fills the reserve, and the reserve buys a kill spell sized to whatever has accumulated. Aristocrat and sacrifice shells already want Treasures lying around, but this stands apart by manufacturing its own fuel through attacking rather than dying, and every opponent it clips accelerates the count. The sorcery-speed clause is the real leash. You cannot hold the tokens back as an instant-speed answer or a surprise combat blowout; the pile sits face-up where every opponent can read exactly how big your next shrink is, and firing it means spending your main phase on interaction instead of developing your board. What lands here is what a fungible token resource does once it dissolves the wall between ramp, fixing, and interaction: the whole engine runs off the simple act of hitting someone.






