Grim Guardian
The 1/4 body is the tell: this is not a card built to attack, it wants to sit back and count enchantments. Constellation asked what an enchantment might reward you for when other enchantments arrive, and most of the cycle pointed that payoff inward, at your own board state. This one routes the reward at the table instead, turning every aura, every god, every enchantment creature you flicker or recast into a single point off each opponent's total. The math is patient by design: a 1/4 wall does nothing fast, but a board built to trigger it repeatedly converts an enchantment-heavy engine into a clock that closes games without ever entering combat. The defensive stats are what let it earn that slow accrual; a creature draining the table on each enchantment trigger needs to survive long enough for the triggers to add up, and four toughness behind one power is built to absorb early aggression rather than trade into it. Think of it as the aristocrats attrition plan rerouted through enchantment density instead of creature sacrifice: the win condition is not damage on the battlefield but the number of times a permanent enters, so the deckbuilding question shifts from how hard you can hit to how often you can trigger.
