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Moxonomy

Grim Draugr

Snow Creature — Zombie Berserker2 generic manaBlack mana

The teaching common of a snow-matters theme, built to make the mechanic legible without a rules primer. The body is a plain 3/2, but the activated ability is where snow does its structural work: paying 1 generic manaSnow to grant +1/+0 and menace until end of turn turns the mana base itself into a combat resource. That is the quiet trick of snow as a cost here. You are not spending a special counter or a card, you are cashing in the snow-covered lands already in play, which means the activation costs nothing extra to include and rewards how deeply you have committed to snow sources. The pump is modest and menace on a beater is old news; nothing about the effect is new. What makes it work as design is that the payoff is tethered to a resource you were already investing in, so the deeper you build toward snow, the more reliably this closes a race. Repeatable, unconditional, and legible: activate it once and a new player understands what "snow synergy" is supposed to feel like. It is the load-bearing common of a mechanic whose whole appeal depends on players seeing the point of running snow lands, and one clean activation is all it takes to sell them on it.

Grim Draugr (khm)
KHM · #96common
Pricing
Normal: $0.10
Foil: $0.21
Oracle Text

Rules text

1 generic manaSnow: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. Snow can be paid with one mana from a snow source.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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