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Moxonomy

Grim Bounty

Sorcery2 generic manaBlack manaBlack mana

Unconditional removal that hits both creatures and planeswalkers has always carried a premium, and the modern design fix has been to charge for that flexibility with mana rather than a restriction on the target. Four mana buys the entire clause here: destroy target creature or planeswalker, no toughness cap, no nonblack exclusion, no edict-style tax that lets the opponent choose the victim. Where cheaper single-black removal like Doom Blade or Ultimate Price bought its efficiency by narrowing what it could kill, this spends the extra mana on reach, then softens the sting with a Treasure. The token is where the real balancing happens. A four-mana sorcery-speed answer is a tempo loss on its face; the Treasure hands one of those four mana back the following turn, or fixes a splash color, or feeds an artifact payoff. Effectively the spell costs three mana spread across two turns, which is the only way a removal spell this expensive avoids reading as a pure concession to your own development. Universal removal plus incidental ramp and fixing is a repeatable template, and it reflects a broadly held design instinct: black's premium removal should cost real mana, and the compensation should smooth the very manabase the spell strains.

Grim Bounty (j25)
J25 · #118common
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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