Griffin Sentinel
Three toughness over one power is the whole posture here: a flier built to survive combat, not win it, and to patrol the air and the ground on the same turn without ever choosing between offense and home defense. Vigilance is what makes the math work, since attacking costs nothing on the back end; the body swings for a point in the air and is still standing ready to block a ground creature when the turn passes back. It does not kill anything, and it gets outclassed quickly anywhere the power level rises, but that is by design. This is the clean, self-explanatory white utility flier that exists to teach a new player what flying and vigilance actually do when stacked on one body: chip damage above, hold the line below. The design says everything it needs to say with two keywords and no text beyond them, which is exactly the brief for a common-rarity flier filling the air-defense slot in an entry-level white deck.




