Grenzo's Ruffians
Melee counts the opponents you attacked with your whole attack this combat, not just the ones this Goblin swung at, so a single 2/2 slotted into a wide alpha strike can arrive several sizes larger even though it only ever connects with one player. That inflated number is exactly what the second clause weaponizes: whatever combat damage it lands on its target gets mirrored onto every other opponent at the table, including the ones it never touched. The two abilities feed each other. Attacking into a full pod pumps the melee bonus, and the swollen damage figure is then rebroadcast to the rest of the seats, turning one unblocked hit into simultaneous pressure across the board. A bigger creature threatens harder; this one threatens wider, which is a distinct axis of danger. The 2/2 for is what pays for that ceiling: reduce the game to two players and it collapses into a below-rate attacker with a dead trigger, doing nothing its cost would justify. This belongs to the small class of designs whose entire value lives in the multiplayer free-for-all, sharpening as chairs fill and evaporating the moment the table shrinks.
