Grenzo's Cutthroat
Dethrone was the keyword built for the free-for-all table, and this Goblin is the cleanest read on what that keyword wants. The mechanic only fires when you swing at whoever sits on top of the life totals, so it nudges combat toward the leader rather than the easiest victim, turning the political math of a multiplayer board into a growth engine. First strike is what keeps the counters compounding: a body that grows from one swing into a 2/2, then a 3/3, becomes harder to block profitably each turn, and first strike means a defender has to find a blocker that both survives the swing and outguns it before damage trades back. The 1/1 base is the price. Off the leader's life, or in a duel where the dethrone trigger has no one above you to target, it is a fragile attacker that threatens nobody. That conditionality is the entire design contract: a creature that scales only against the player ahead, sized to do nothing against the player behind. It reads as a deliberate test of how much aggression a keyword can incentivize without ever forcing it, from an era when Wizards was still mapping out how to make combat steps interesting at a four-player board.
