Grenzo, Havoc Raiser
Goad as a mechanic was built to manufacture conflict in multiplayer: it forces a creature to attack, and to attack someone other than you. Most cards that hand it out treat it as a nudge, a way to point an opponent's army elsewhere. This Goblin Rogue weaponizes the social layer instead, turning each successful combat hit into a fork. The trigger keys off any single creature you control connecting with a player, regardless of how much damage lands, so one good poke is as good as a haymaker for the purpose of firing it. One branch goads a creature that player controls, pulling their board into someone else's life total; the other steals the top card of their library and lets you cast it that turn with the color requirements waived. Neither half is symmetrical politics. Both punish whoever you connected with, and the second quietly converts your aggression into card advantage that doesn't even come from your own deck. Because the trigger reads per creature, the card scales with a wide board and rewards swarming over relying on its own modest body: every attacker that gets through is another goad or another stolen spell. The design reads as a study in turning the table against itself: it makes attacking the source of value, makes the act of poking a player both punitive and generative, and makes the goaded creatures into the engine that keeps the next attack coming. The flavor of a goblin instigator stoking a brawl and looting in the chaos sits exactly on the mechanics.

Rules text
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Other printings
- The List#M3C-213
- Modern Horizons 3 Commander#213
- Secret Lair Drop#1621
- Outlaws of Thunder Junction Commander#168
- Commander Masters#677
- Commander Masters#538
- Commander Masters#228
- Treasure Chest#29








