Gremlin Tamer
Eerie is the ability word that finally gave Azorius enchantments a token payoff firing on two distinct triggers, and this two-drop is the cleanest expression of what the mechanic rewards. The condition is deliberately doubled: an enchantment entering counts, and fully unlocking a Room counts, so a deck leaning on modal Rooms banks the incremental value twice off the same permanents it was already casting. Each hit is a single 1/1 Gremlin in red, which matters more than it looks. Splashing the tokens off-color pulls the reward toward decks that want small red bodies for sacrifice fodder or go-wide anthems rather than toward a pure white-blue enchantress shell, an unusual pull for a gold card built around white and blue permanents. The 2/2 body keeps the rate honest: this is a fragile engine, not a wall, so the Gremlins have to accrue faster than the removal that answers a two-mana enchantment-matters payoff. What makes the design worth studying is how narrowly it defines its own enablers. Most token engines trigger off a broad category (creatures dying, attacking, casting spells); Eerie asks specifically for enchantments and Rooms, so the card idles until the subtheme is committed to and produces relentlessly once it is. The engine refuses to work outside its lane, and that discipline is the whole point.
