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Moxonomy

Gremlin Tamer

Creature — Human ScoutWhite manaBlue mana

Eerie is the ability word that finally gave Azorius enchantments a token payoff firing on two distinct triggers, and this two-drop is the cleanest expression of what the mechanic rewards. The condition is deliberately doubled: an enchantment entering counts, and fully unlocking a Room counts, so a deck leaning on modal Rooms banks the incremental value twice off the same permanents it was already casting. Each hit is a single 1/1 Gremlin in red, which matters more than it looks. Splashing the tokens off-color pulls the reward toward decks that want small red bodies for sacrifice fodder or go-wide anthems rather than toward a pure white-blue enchantress shell, an unusual pull for a gold card built around white and blue permanents. The 2/2 body keeps the rate honest: this is a fragile engine, not a wall, so the Gremlins have to accrue faster than the removal that answers a two-mana enchantment-matters payoff. What makes the design worth studying is how narrowly it defines its own enablers. Most token engines trigger off a broad category (creatures dying, attacking, casting spells); Eerie asks specifically for enchantments and Rooms, so the card idles until the subtheme is committed to and produces relentlessly once it is. The engine refuses to work outside its lane, and that discipline is the whole point.

Gremlin Tamer (dsk)
DSK · #215uncommon
Pricing
Normal: $0.27
Foil: $0.28
Oracle Text

Rules text

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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