Greater Gargadon
The suspend cost is a deliberate fiction: ten time counters and a single red mana mean this thing will never untangle on its own clock, and even left alone it can take ten full upkeeps to arrive. The card was built so you would never wait that long. The sacrifice ability is the engine: each artifact, creature, or land you throw under the wheels strips a time counter, and crucially it works at instant speed during anyone's turn. Stack ten sacrifices in a single moment and the Gargadon arrives the instant the counters hit zero, immune to sorcery-speed answers and unburdened by summoning sickness, since the suspend resolution grants haste. That converts a 9/7 from a clunky ten-drop into a combo payload: a sudden, hasty body that ends the game now. And the body is the point. The sacrifice clause is not a way to make the creature small or incidental; it is the cheap, fast delivery system for a real win condition, paid for with permanents an all-in sacrifice deck was spending anyway. The genius is the misdirection. The prohibitive front number (a 9/7 you would seemingly never cast) scares off the naive reading, while the sacrifice clause quietly rewrites how fast and how cheaply something this large can hit the battlefield. The restriction matters: enchantments and planeswalkers cannot feed it, so the deck around it must be built on bodies, lands, and artifacts you are happy to convert into a clock.






