Greater Auramancy
The protection layer Voltron and enchantment-prison decks build their whole game plan around. Most shroud-granters cover one creature or themselves; this hands every other enchantment you control shroud and every creature you enchant the same, which means the auras stacked on your threat and the enchantments running your lock can no longer be answered with targeted removal or interaction. The wrinkle that makes it nastier than a simple grant: it protects your other enchantments, so an opponent cannot pick off the support pieces to get at the centerpiece, and the card asks them to find sweepers, sacrifice effects, or edicts instead. The discipline is in what it does not cover: it grants shroud, not hexproof, so you cannot target your own enchanted creature either, which keeps it from quietly enabling its own auras and forces a deckbuilding choice between protection and flexibility. It is the natural successor to the role Privileged Position later filled at the high end, but at two mana it sits in a much more abusable slot. For any deck whose win condition is an aura-laden creature or a stack of enchantments doing the heavy lifting, this is the piece that turns a fragile board into one a removal-light opponent simply cannot break, which is exactly why it has spent its life as the quiet keystone of enchantress and aura strategies rather than a card anyone casts on curve to do something flashy.




