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Moxonomy

Great Forest Druid

Creature — Treefolk Druid1 generic manaGreen mana

Green rarely gets a five-color mana source, and when it does, the body usually shrinks to nothing. This one keeps its four toughness, which changes what the card is for entirely. A 0/4 that produces any color is not a mana dork that trades away the moment it becomes inconvenient: it survives most early aggression, blocks a two-drop indefinitely, and still fixes for a splash while it does. The Treefolk wall body is the whole trick. Where a Birds of Paradise or an Elvish Mystic accelerates you and then dies to the first ping, this one is a mana source that also holds the ground it stands on, which lets it double as a fixer in decks that expect to spend the early turns absorbing damage rather than racing. The zero power is the price: it never contributes to a clock, and a card that taps for mana and blocks but deals no combat damage is a defensive investment, not a tempo one. That trade suits it to grinding, color-hungry midrange far better than any curve-out plan, and it means the card asks a specific question of a deck: are you willing to spend a two-drop slot on a permanent that stabilizes and enables rather than one that pressures? For decks that are, the four toughness is doing work no one-drop mana creature can match.

Great Forest Druid (ecl)
ECL · #178common
Pricing
Normal: $0.27
Foil: $0.32
Oracle Text

Rules text

Tap: Add one mana of any color.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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