Graypelt Hunter
The Ally mechanic's promise was that the team grows together, and this is the version built to convert that growth into a clock. Most Allies bank their entry triggers as fresh bodies or incidental life; this one turns each arrival into raw size and pairs it with trample to make sure that size cashes out. Every Ally that enters while this is already on the battlefield, including itself, can push another counter onto it, so a board that started modest swells into something that pressures life totals through chump blockers rather than around them. Trample is the keyword doing the heavy lifting: a stack of counters on an otherwise plain body is exactly what a defender throws a token in front of, but trample turns every accumulated counter into damage that demands a real blocker or a removal spell. The catch is baked into the cost. At four mana, it arrives after the cheaper Allies that should have been feeding it, so the entry triggers you most want are precisely the ones it was too slow to catch. It only counts Allies that resolve after it does, so it wants the bulk of the team still in hand at the moment it lands, an awkward ask for a top-of-curve creature. And a stockpile of counters on one body is the most fragile place to store a tribe's worth of value: a single removal spell unwinds several turns of growth at once.

