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Moxonomy

Gray Harbor Merfolk

Creature — Merfolk Rogue1 generic manaBlue mana

An unblockable body that only bites if you've built the right seat: control a commander that is a creature or planeswalker, and this 0/3 becomes a 2/3 evasive threat that's hard to stop from connecting. The default statline is deliberately inert, a wall that trades combat presence for a guaranteed carrier for whatever you want to strap onto it. The +2/+0 rider is the design's entire hinge: it rewards the specific deckbuilding assumption that you'll always have a legend on the battlefield, and in the games where that assumption holds, the card pays every combat step. Where it doesn't (a noncreature, nonplaneswalker commander, or a commander stuck in the command zone), you're left with an unblockable zero-power attacker whose only job is to wear equipment or an aura. That split personality is the interesting part: this is a Merfolk built not around the tribe or around tempo, but around the assumption that you control a creature or planeswalker commander, and it quietly punishes any deck that can't guarantee it.

Gray Harbor Merfolk (clb)
CLB · #75common
Pricing
Normal: $0.21
Foil: $0.25
Oracle Text

Rules text

This creature can't be blocked. This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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