Gravitic Punch
Burn that scales with your board rather than your hand: instead of dealing a fixed number, it converts a creature's power into damage aimed straight at a player and leaves the creature itself untouched. The redirection has nothing to do with combat, which is what makes it reach: a trampler that got chump-blocked all game, a threat that has quietly grown fat, anything with a big power number becomes a launcher. Because it is sorcery-bound, though, there is no ambush window and no combat trick; you cast it in a main phase, so the creature is either not attacking yet or has already come back from the red zone with its power intact. The calculus is a closing turn, not instant-speed sleight of hand. Jump-start is what elevates it above a one-shot finisher. Discard a card and it returns once from the graveyard before exiling itself: two trips to the well whenever a threat sticks around, two bursts of face damage sourced from a body you never have to commit to blockers. That second cast reframes the whole card as reusable redirection of pressure you were already generating rather than a single haymaker. All it asks is a creature worth pointing at someone; given one, it turns raw power into evasion without ever risking the thing that supplies the number.

