Graven Abomination
Most incidental exile effects since Tormod's Crypt have lived on artifacts or spells that fire on demand, the instant the loop you want to break is sitting on the stack. This one waits: the exile triggers on the attack declaration, only against the player being attacked, one card at a time. That makes it close to useless as a reactive answer to a graveyard combo and recasts it as something else, a grindy attrition piece that strips recursion targets a turn at a time while it pressures life totals. Note the timing carefully: the exile fires when it attacks, not when it deals damage, so a chump block or a removal spell mid-combat does not save the card the opponent was trying to keep. The 3/1 frame is honest about the role; it wants to be attacking, not blocking, and folds to almost anything that gets in its lane. Read it as a creature first and a hatebear second: a beater that taxes the opponent's graveyard every time it turns sideways, rather than a tool you reach for to break a loop the moment it matters. The exile is a rider on aggression, not an answer you can hold up, and that reversal of the usual order is the whole point of the design.
