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Moxonomy

Gravelgill Duo

Creature — Merfolk Rogue Warrior2 generic manaBlue or Black mana

The single hybrid pip lets the card slot into either half of the dimir pairing, but the body underneath only pays off when you commit to both colors. The two triggers split cleanly along that line and reward opposite plans. A blue spell pumps it, turning a fragile 2/1 into a beater that grows with every cantrip or counterspell. A black spell hands it fear, threatening to push damage past a clogged board. Neither fires on a turn you hold up mana and cast nothing, so this is a tempo creature that wants you actively spending in its colors rather than a passive lord sitting on the battlefield. The real reward lives in the overlap: cast a blue spell and a black spell in the same turn and you get a 3/2 with fear, the kind of swingy, color-pair-matters payoff this style of design traded on in its era. A deck splashing one color for a single spell gets a strictly worse version than one built down the middle. That conditional reward is a deliberate cost levied on a small, easily killed body, and it is what turns the Duo into a deckbuilding question instead of a fixed stat line.

Gravelgill Duo (shm)
SHM · #165common
Pricing
Normal: $0.09
Foil: $0.35
Oracle Text

Rules text

Whenever you cast a blue spell, this creature gets +1/+1 until end of turn. Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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