Gravedig
Entwine exists to solve a specific design tension in modal cards: the mode you don't pick is a real cost, so the base rates have to feel like genuine choices rather than one obvious pick and one throwaway. Here the two halves are deliberately pulled apart. A 2/2 Zombie for two mana is a floor: a body when you need one, chump fodder, a sacrifice-outlet feed. Raise Dead is the other floor, and it's a floor with a decades-long pedigree; getting a creature card back to hand at two mana has been a black staple since the game's earliest days. What the entwine cost buys is the removal of the choice. For two more mana you replace the returned creature with a fresh blocker in the same cast, turning a pure recursion spell into recursion-plus-a-body. That's the interesting axis: the two modes look unrelated, but paying entwine lets one refund the tempo the other spends. The card returned goes to hand and still needs recasting; the Zombie is on the battlefield immediately. So the entwined line isn't just "both effects," it's a small engine that keeps you from falling behind on board while you rebuild your graveyard resources. As a piece of black-recursion design it's modest by rate, but it's a clean demonstration of what entwine is for: making the sum worth more than either half without making either half feel like the trap option.
