Gravebane Zombie
Persistence routed through your deck rather than your graveyard: kill the 3/2 and it slides back onto your library, waiting to be redrawn and recast. The recursion comes from a replacement effect, not a triggered ability: there is no death event to respond to, because the "would die" is rewritten before it happens, so the body never touches the graveyard at all. That distinction is the whole shape of the card. Targeted destruction and sacrifice still clear it from the board (it leaves play like anything else), but instead of stocking a yard for reanimation, the death is converted into a future draw you have already promised yourself. The safeguard is narrow in a precise way: the replacement only catches death, so milling shovels the card straight into the graveyard untouched, since being moved from deck to yard is not dying. And the protection is not free. Every return costs a draw step plus four mana to recast, a steady tax on your card flow rather than open-ended resilience. The unremarkable body is the point. This preserves an early-black design instinct that modeled durability through library manipulation instead of graveyard loops, a road black mostly abandoned once reanimation and recursion took over the durable-threat role. Hard to kill for good, soft against anything that attacks your cards rather than your creatures.

