Grave Titan
The math is what got this thing built. Six mana buys a 6/6 with deathtouch, already a fair body, and two 2/2 Zombies arrive alongside it to push the package to ten power across three blockers off a single resolution. Only the Titan carries deathtouch, so the tokens are ordinary chump fodder, but that is plenty. The real design hinge is the enter-or-attack clause: the payoff refuses to be one-and-done. The trigger fires on the declaration of attackers, not on combat damage, so two more Zombies show up the moment you commit the Titan to the swing, win or lose the combat. A creature that pays out only on entry is a value play; one that pays out again each time it attacks adds two bodies every turn it gets to swing, and that relentless accretion is what grinds a midrange opponent out. It sits in the lineage of black's fat finishers that demand an answer or run away with the game, the token-making top-ends that punish a slow response. The trap is the attack half: with no haste, the Titan can be answered cleanly on the opponent's turn before it ever connects, which is precisely the window they have to find. Reanimation and blink strategies treat the enter trigger as a renewable resource, recurring it for two Zombies a pop, but the card was tuned first as a fair payoff that simply outscales whatever sat across the table.

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Other printings
- Lorwyn Eclipsed Commander#74
- Secret Lair Drop#2188
- Aetherdrift Commander#42
- Fallout#346
- Fallout#874
- Murders at Karlov Manor Commander#129
- Historic Anthology 7#6
- Secret Lair Drop#223












