Grave Sifter
Tribal recursion that hands the same gift to everyone at the table, which is the bargain a multiplayer design makes to justify its scale. The 5/7 body is built to survive the turn it arrives and keep blocking; the real payload is a Patriarch's Bidding-style mass return that lets each player rebuild a creature type wholesale from the yard. Where that older effect reanimated straight to the battlefield, this one returns to hand, a slower and more honest version of the same idea: you spend a turn replaying what you got back, and so does everyone else. That symmetry is the design problem the card refuses to solve for you. A green creature with no built-in way to bias the trigger is a strange place to put graveyard recovery, so it leans entirely on deckbuilding to break the parity, rewarding the player whose graveyard is deepest and whose hand can best convert the refill into pressure. The choose-a-type clause is per-player, so a full table can return several different tribes at once, a small chaos that suits the free-for-all it was made for. Generous to a fault and answering nothing on its own, it functions less as a value engine than as a reset button for a tribal board that has already been swept.

