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Moxonomy

Grave Bramble

Creature — Plant1 generic manaGreen manaGreen mana

A wall built for exactly one war. Protection from Zombies and Defender narrow this 3/4 to a single job: stonewalling one member of the shambling horde while its controller spends the rest of the turn elsewhere. The protection clause does the work toughness alone cannot, since it voids combat damage, deathtouch, and any Zombie-sourced removal pointed at the body, making it nearly unkillable in any fight against the tribe it is named for. The honest limit is that it blocks one attacker at a time; a genuinely flooded board still gets the rest through, so the card is a reliable speed bump rather than a fortress. That is the tradeoff of a hate-bear in defensive clothing: against the tribe, it trades up forever and refuses to die; against everything else, it is a green Plant that cannot attack. Aiming a card this hard at one creature type is a holdover from an era of set-level tribal balance, where a green answer to a black aggressive deck wanted to be clean and contained rather than format-warping. The result reads less like a constructed staple and more like a referendum on how scary the relevant Zombies happen to be: when the undead are pushed, it is a brick wall worth running; when they are not, it has no reason to leave the binder.

Grave Bramble (jmp)
JMP · #401common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Defender, protection from Zombies
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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