Grasping Thrull
The Orzhov drain-on-a-body, built to close a race rather than start one. A 3/3 flyer for five is a modest rate on its own, but the enter trigger swings life across the table in a single card: two out of each opponent, two into your own total. That symmetry is the point. Orzhov has always wanted incremental drain effects that also apply board pressure, and this compresses both jobs into one common-rarity payoff. The damage hits players, not creatures, so it cannot function as removal, and because the effect divides its work between two life totals rather than one target, it reads as a clock adjustment more than a threat. Note that the drain is a triggered ability, not part of the resolving creature spell: it goes on the stack after the body enters, so an opponent with an open window can respond to it before the damage lands. What keeps the card honest is that the trigger fires once and never again: unlike a repeatable drain engine, it demands you keep casting bodies to keep the totals moving. Flying gives the 3/3 a way to convert its stat line into damage across a clogged ground, which matters when the whole plan is to grind an opponent down from a lead already built. It sits in the long tradition of thrull designs as expendable Orzhov value fodder, here tuned into a curve-topping tempo swing for a deck already ahead on the exchange.
