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Moxonomy

Grasping Longneck

Enchantment Creature — Horror2 generic manaGreen mana

Four power on turn three for a green two-drop-plus-one is a rate green pays for with fragility: two toughness means this trades down to almost any burn spell and folds in most combat, dying to a single point on top of whatever else is already on the board. The reach is the part that earns the slot, letting a body built to attack double as a net against fliers, which is a job green usually solves with dedicated defensive creatures rather than beaters. The death trigger is the concession that makes the whole package coherent: because the card is expected to trade down or eat removal, gaining two life on the way out softens the tempo loss and keeps aggressive green mirrors from feeling like a pure race. It is a small, honest piece of design logic. A creature this aggressively statted would be a strict downgrade to hold back, so the two-life buffer nudges the pilot toward the attack the body was built for while providing a floor when the trade goes badly. Nothing here reinvents the color; it is a workmanlike beater tuned to sit in a green curve, contribute early pressure, and cover the air without demanding a separate card for the job.

Grasping Longneck (dsk)
DSK · #180common
Pricing
Normal: $0.09
Foil: $0.10
Oracle Text

Rules text

Reach When this creature dies, you gain 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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